Sep 26, 2007, 06:27 PM // 18:27
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#21
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Frost Gate Guardian
Join Date: Jun 2007
Guild: Syag
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as a AB dweller for a long time, I really appreciate this weekend event.
Just like others, I fear this weekend will be heaven for lag as well as leechers. God I hate leechers so much that whenever I see one in a match, I keep cursing him even when the matche has ended. LOL
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Sep 26, 2007, 06:38 PM // 18:38
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#22
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Jungle Guide
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
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Double leecher weekend, here we come!
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Sep 26, 2007, 06:53 PM // 18:53
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#23
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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I can finally get a decent amount of faction. IDC about leechers unless there are more than 2 or 3. Any more than 3 and we can't cap effectively.
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Sep 26, 2007, 06:59 PM // 18:59
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#24
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Jungle Guide
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
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You also can't cap efficiently when the other team has more cappers due to your leechers.
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Sep 26, 2007, 08:29 PM // 20:29
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#26
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Jungle Guide
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
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W00T, the anti-leeching code is gonna debut! Or beta-test at least. That's great news, thanks Gaile!
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Sep 26, 2007, 09:57 PM // 21:57
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#27
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Quote:
Originally Posted by Gaile Gray
Hi,
I think that there are things in the queue that you don't know about quite yet, and that will make this weekend more relevant. I'm not saying that anyone, personally, will like it or not. But there is a reason why it has been scheduled. I hope you'll enjoy.
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I knew it, you're closing GW servers for the weekend!
Nah, just kidding. If it's really anti-leecher system then good job.
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Sep 26, 2007, 11:23 PM // 23:23
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#28
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Wilds Pathfinder
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
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Quote:
Originally Posted by Gaile Gray
Hi,
I think that there are things in the queue that you don't know about quite yet, and that will make this weekend more relevant. I'm not saying that anyone, personally, will like it or not. But there is a reason why it has been scheduled. I hope you'll enjoy.
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Gaile I have missed you so much!!!
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Sep 26, 2007, 11:36 PM // 23:36
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#29
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Frost Gate Guardian
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Quote:
Originally Posted by Gaile Gray
Hi,
I think that there are things in the queue that you don't know about quite yet, and that will make this weekend more relevant. I'm not saying that anyone, personally, will like it or not. But there is a reason why it has been scheduled. I hope you'll enjoy.
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50v50 AB battle royale?
One can dream... prolly just the anti-leech code like cebalrai said.
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Sep 27, 2007, 08:51 AM // 08:51
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#30
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Frost Gate Guardian
Join Date: Apr 2007
Guild: No Goats No Glory [BAAA]
Profession: Me/
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Quote:
Originally Posted by Alexandra-Sweet
If you are referring to the ''Server Limit'' please provide some proof since Arena Net claims there is no limit of AB's at the same time.
Getting in this weekend should go smoothly.
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I kinda was referring to the 3-5 districts full of people that will be wanting to AB. I never mentioned any server limits. Its just in my experience, in AB event weekends you have to wait longer for a game due to the sheer number of teams.
this is why i think AB waiting time will be longer than usual (a very generalised and simplistic example)
Say each district holds 60 (a fair guess, but is probably less) people, and that all these people are in a 4 man team, meaning you have 15 teams waiting to go in each district. I assume these teams are placed in a queue according to who pressed "Enter Mission" first.
Now say you get your team together in District 4, as 1,2 and 3 are full, and you gogogo!
For simplicities sake, your team is the last one before the districts full, and you click your "Enter Mission" button last out of all of those teams in all the other districts, which means that your team is 60th in line.
A game starts every 30 seconds picking out the first 3 in the queue before it gets to the next 3. Being team 60 in line at this point leaves you waiting 10 minutes before you even get to play.
Now i'm not saying "You're going to wait 10 minutes for every game to start!", but I really doubt it will be smooth to get into.
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Sep 27, 2007, 08:58 AM // 08:58
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#31
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Waits in AB is caused by lack of opposing teams really. Easy map = long wait, hard map is short wait. If you want to solve that problem, play AB and make sure you win
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Sep 27, 2007, 09:47 AM // 09:47
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#32
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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Quote:
Originally Posted by Gaile Gray
Hi,
I think that there are things in the queue that you don't know about quite yet, and that will make this weekend more relevant. I'm not saying that anyone, personally, will like it or not. But there is a reason why it has been scheduled. I hope you'll enjoy.
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Overhaul at last to AB map etc design? Unlikely.
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Sep 27, 2007, 11:05 AM // 11:05
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#33
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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My guess is that the anti-leaver/leecher system will be implemented this week.
Makes sence to test this with a weekend-event that is legendary for both.
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Sep 27, 2007, 11:12 AM // 11:12
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#34
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Zahr Dalsk
ArenaNet are lying through their teeth there because it is the ONLY conceivable reason that we would need to wait - there is no shortage of teams on either side.
That's my proof. We have all the groups we need joining but still need to wait.
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Please show how you counted 3 separate teams on each side who all had clicked enter mission and all missed the same AB match start. If you don't have that, you don't have proof.
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